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Simple animated fragment shader using the sine function

This is a GLSL fragment shader code that animates the color of each pixel on the screen based on the u_time variable. The shader creates a smooth pulsating pink color effect by using the sine function (sin()) on u_time to generate a time-dependent oscillation. The red component of each pixel varies smoothly between 0 and 1, while the green and blue components remain constant at 0.640 (creating a pinkish hue). As the value of u_time changes over time, the animation produces a visually appealing pulsating pink color effect.Â